If you want to rotate by a specific angle, you can do that by entering an angle constraint before (or during) dragging that rotate grip. Rotate – you can click and drag on the rotation grip located in the middle of the top edge of the bounding frame to do an immediate rotation. When you drag the grips, if you have grid snap turned on, then that new target point will snap on to the grid and you can snap on to any point you can normally snap on to when dragging that handle (the grip is actually slightly to the outside of the actual point that you place when you drag it).įor rotation it is using the same snap settings as you can currently use for drawing an angled line (Snaps / Straight snap options / Snap angle, the default is 90 degrees). The edit frame's starting position is based on the bounding box of the object.Īctually, the new grips show up in the 2D views (Top/Front/Right) for all selected objects, but they will only show up in the 3D view if you have planar objects selected. New stuff:Įdit frame: There is now so called object edit frame that shows up around the outside of selected objects which allows you to do scaling, mirroring or rotation very easily without starting up special commands. Then once you have the cells offset, like Stefan writes above to form the curved interior cells run Draw curve > Freeform > Control points and snap one control point onto the corner point of each offset shrunken cell.The v2 beta installs into its own folder, it is not a problem to have v1 and any v2 beta installed on the same machine, in fact I recommend that so that you can fall back to v1 if you run into some temporary bad bug in v2.
The other way that this could work as a single batch operation would be if all the cells were prepared as closed curves that overlapped sides with one another rather than single lines forming a branching structure.
Start by selecting the boundaries of one single cell, then run Offset, set the distance based mode, put in your distance and then click in the center of the cell to complete the offset towards the inside, and then click once in empty space to clear the selection, then click on the boundaries for another cell, right-click to repeat the offset command, click inside the cell to complete the offset, and then repeat until you have finished all cells. If you select just the boundary of one cell at a time and then do offset you should then get better behavior, that will join into a proper closed curve which will then offset for you better. When the joiner processes that big bunch of branching connections, it's going to end up with a fairly random join that makes an open curve that wanders all over the place. Your structure has many junctures where there are numerous lines radiating out from a shared endpoint. So joining in MoI is meant to join curve arrangements where there are only 2 segments that come out from any single point. Hi Pierro - offset does a join step to glue segments together, but curve joining in Moi is meant to form a single directional path, not one that has internal branches in it.